Felix Jorge

0%

0%

A man with curly hair and a nose ring stands against a dark blue wall with graffiti. He is wearing a white dress shirt, a patterned tie, and a black leather jacket with white contrast stitching.
A man with curly shoulder-length hair poses against a solid dark brown background. He is wearing a formal black suit with a white shirt and patterned tie, layered under an oversized black leather jacket featuring white stitching. He has several rings on his fingers and an ornamental belt buckle.
A low-angle shot of a man with curly hair looking off to the side while leaning against a dark maroon wall. He is dressed in a white shirt, a black tie, a black suit jacket, and a black leather jacket with visible white stitching.

Felix Jorge

0%

0%

A man with curly hair and a nose ring stands against a dark blue wall with graffiti. He is wearing a white dress shirt, a patterned tie, and a black leather jacket with white contrast stitching.
A man with curly shoulder-length hair poses against a solid dark brown background. He is wearing a formal black suit with a white shirt and patterned tie, layered under an oversized black leather jacket featuring white stitching. He has several rings on his fingers and an ornamental belt buckle.
A low-angle shot of a man with curly hair looking off to the side while leaning against a dark maroon wall. He is dressed in a white shirt, a black tie, a black suit jacket, and a black leather jacket with visible white stitching.

The Jungle Book

Film

VAD Art Director

Overview

Jon Favreau's Jungle Book was the first time he designed a film's sets and previs inside a game engine. I art directed the virtual art department, building out the real-time environment and lighting team, running weekly design sessions with the filmmakers - director Jon Favreau, PD Andrew Jones, DP Bill Pope, and VFX supervisor Rob Legato - and delegating notes to the crew. The sets lived in Unity and we reviewed them with the filmmakers each week. An early proof that real-time design could work, years before The Mandalorian.

Key Facts:

We designed all of the film's locations in Unity; 284 digital environments in all, in around 6 months. My team of 8 (five set artists for the PD, two lighting generalists for the DP, and an engineer) ran the asset libraries under Jungle Book Productions, before I moved to Digital Domain & MPC to carry the designs into VFX.

Category

Film

Role

VAD Art Director

Pipeline

Art Direction

Virtual Art Department

Unity Engine

Previs, Set Design, & Techvis

Format

1.85:1 Aspect

2K Resolution

Client

Jungle Book Productions during pre-pro and production, Digital Domain for post.

Date

2014